AvalonEdit
TextAreaInputHandler Class
NamespacesICSharpCode.AvalonEdit.EditingTextAreaInputHandler
Default-implementation of ITextAreaInputHandler.
Declaration Syntax
C#Visual BasicVisual C++
public class TextAreaInputHandler : ITextAreaInputHandler
Public Class TextAreaInputHandler _
	Implements ITextAreaInputHandler
public ref class TextAreaInputHandler : ITextAreaInputHandler
Members
All MembersConstructorsMethodsProperties



IconMemberDescription
TextAreaInputHandler(TextArea)
Creates a new TextAreaInputHandler.

AddBinding(ICommand, ModifierKeys, Key, ExecutedRoutedEventHandler)
Adds a command and input binding.

Attach()()()()
Attaches an input handler to the text area.

CommandBindings
Gets the command bindings of this input handler.

Detach()()()()
Detaches the input handler from the text area.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
InputBindings
Gets the input bindings of this input handler.

IsAttached
Gets whether the input handler is currently attached to the text area.

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
NestedInputHandlers
Gets the collection of nested input handlers. NestedInputHandlers are activated and deactivated together with this input handler.

TextArea
Gets the text area that the input handler belongs to.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Remarks

There is one active input handler per text area (ActiveInputHandler), plus a number of active stacked input handlers.

The text area also stores a reference to a default input handler, but that is not necessarily active.

Stacked input handlers work in addition to the set of currently active handlers (without detaching them). They are detached in the reverse order of being attached.

Inheritance Hierarchy

Assembly: ICSharpCode.AvalonEdit (Module: ICSharpCode.AvalonEdit.dll) Version: 5.0.0.4238